![]() If you're unfamiliar with the concept of a Physics SDK, here is a whirlwind tour. ![]() Archives of the mailing list prior to are stored here. Please post all ODE related questions and comments to this list, not to author's personal email accounts. The ODE wiki is the main documentation for ODE. It is currently used in many computer games, 3D authoring tools and simulation tools. ODE is useful for simulating vehicles, objects in virtual reality environments and virtual creatures. It has advanced joint types and integrated collision detection with friction. ![]() It is fully featured, stable, mature and platform independent with an easy to use C/C++ API. ODE is an open source, high performance library for simulating rigid body dynamics. ![]()
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